P.E.Op.S. DSound PSX SPU v1.9a r21 Changelog: - fix ADSR fractions (Resident Evil 3) - fix reverb volume $3fff -> $7fff (Resident Evil 2) - new output spu blocker (all games, buffer quality + improved latency) - fix XA / CDDA distortion (all games) - fix XA / CDDA interpolation (all games) - fix XA / CDDA timing - fix 1.00 Gaussian strengths - fix SPU timing (Actua Soccer 2 + FIFA dropouts) - fix A/V sync (Novastorm) - fix mono + frequency response to work correctly - $1000 jumps for dead channels creates halt (Metal Gear Solid) - SPUsetframelimit to bypass spu blocker (shark only)
__hankhoser__ knows audio quality. And found more bugs that forced major rewrites to almost everything.
Main thing to know is this: quality + compatibility is hugely improved because of these findings
Important changes: - async wait = spu blocker (runs at your audio card rate which is typically ~59.8 fps or possibly ~50 fps with emu region framelimiter)
Uses a sleep timer to cut down on cpu usage.
- async on-demand = spu blocker w/ spin loop. 100% cpu usage for rock solid fps (suggested to turn off gpu framelimter)
You will be limited to ~59.8 or ~50.0 unless your emu supports SPUsetframelimit.
- XAudio2 support (lower latency and less CPU usage on Windows 7/Vista) - Stereo to 5.1 and 7.1 upmixing (as in SPU2-X / PCSX2) - Reverb interpolation fix - FF7 reverb fix - Fixed mono, latency, wait stretcher and streaming feed errors - Reverb bass boost (optional)
Miscという項目にあるSpecial game fixesというチェックボックスにチェック。...というボタンを 押すとSpecial game fixes...というダイアログが開く。そこにある0x0002: Ignore small framebuffer movesという チェックボックスにチェック。
P.E.Op.S. DSound PSX SPU v1.10b SVN 6 Changelog: Changelog: - Fix Zinc support - Fix output buffering (DSound) - Change emu lag tolerance (DSound) - Maybe fix SVN5 game freezes
1) Configure plugin in psx emulator for Zinc first - Main volume = sound effects volume - QSound volume = Zinc emu-controlled 2) There's a bug that could cause a skip in sound when save / load stating. So it should be gone now. Response time should be better now. XA streaming would be easier to detect this (being higher frequency) 3) ~3 second pad buffer is always maintained now. Which gives the emu at least 2.9 seconds to draw one vsync frame. Save stating should be smoother and maybe 'pause' but not garble out with old data. 4) Don't know why SVN5 optimization would break the spu. Seems really odd. Changed it around to handle Pete's reverb better. And maybe not break Neill's reverb.
Hopefully that's the end. - If Grandia PAL still freezes, mention -where- it freezes. And how often. And if some of the earlier builds fixes it. Or whether it works with Eternal. (If I'm not interested enough in fixing it, I won't put in the time).
edit: The audio skip bug works like this: [latency pad][2 ms data][garbage][streaming data]
We remove that small part of 'garbage' or 'dummy' data and the skip should go away.
P.E.Op.S. DSound PSX SPU v1.10b Test 9 Changelog: - Zinc works with new ini - New expert ini options - User guides written - Dekker's multithread algorithm
edit: Streamed 20min worth of Threads of Fate (sitting in town) with no crash. So maybe this is The End. Please read the guides for information. And support for old versions are now dropped.
P.E.Op.S. DSound PSX SPU v1.10b SVN 7 Changelog: - New ini system (per emulator) - User guides written - Expert options (tweakable customizations) - Phantom pad engine using Dekker's Algorithm (erase echos - see expert options) - Redesigned to work on nearly all sound cards (works on 1990s systems with 4x cdrom drives) - Misc (real author names, optimization juggling, else)
Философия маркетинга говорит, что основная цель маркетинга это удовлетворение потребностей покупателя. Однако вторая часть этой философии всегда стоит в тени ? ради чего все это делается ? ради получения прибыли. Анатолий Акантинов, генеральный директор Центра стратегического развития ≪Маркетинговые системы≫.
Суть маркетинга в том, что надо больше кричать (посмотрите телевизор, рекламу), больше соблазнять (мерчендайзинг), заставлять (трейд-маркетинг), обманывать (социальные сети), и все это для получения прибыли. Конечно, это уже делается более благородно, чем ранее ? ≪удовлетворяя потребности покупателя≫. Маркетинг из экономического инструмента (аналитики и оптимизации) превратился в инструмент обмана и соблазнения.